The Kingdom to the North of Delthreia, bordered on the west by the Churning Sea, and the East by the Wyrmrange Mountains. Charth is ruled by many Regent-Lords of varying levels of notoriety and legend, and the political tides in that bleak land are swift and unpredictable. Perhaps most notably to those of surrounding kingdoms, Necromancy is practiced freely in Charth. To hear the common folk of Delthreia tell it, ghouls graze it’s blighted hills like cattle, and the vampire lords feast endlessly on the peasants in their thrall. The truth is difficult to know, for attempts to nose in the business of a Charthian Lord, are sternly discouraged, and those who do are often so enchanted with the place that those in the southlands never hear from them again. The borderlands of Charth and Delthreia are marked by the Whitewood, a vast stretch of birch and curiously pale oak, inhabited by few creatures. Legend has it that an Invoker of Pelor laid a curse upon the wood in ages past, that it would nevermore hear the happiness of birdsong, or be sustained by the vitality of a hunt, for protecting so anathemal a land as Charth.